Guide language: the art museum is to collect valuable art works, replica, ornamental and the place of custody. We need to consider the lighting design from the Angle of display and preservation.
the art museum is to collect valuable art works, replica, ornamental and the place of custody. We need to consider the lighting design from the Angle of display and preservation. Think in terms of display lighting 1, in order to ensure the display effect, let the audience focus only on the exhibits, the exhibits tone, texture and shown up, the need to control the exhibits and background luminance ratio. 2, different places restrictions on the installation position, and the size of the picture size difference is very big, so we need to lamps and lanterns, with all kinds of light distribution to obtain a good display effect. 3, to control the glare, the stand or fall of glare control directly affect the audience's feeling. A, the direct glare of lamps and lanterns, PS: pay attention to the lighting lamps and lanterns of configuration and the bezel set) B, when the display surface luster, directional incident light will produce specular reflection on display, create glare ( PS: pay attention to adjust the lamps and lanterns and exhibits location) Think in terms of keeping 1, art gallery of exhibits illumination standard tao yi's law thought: under a given light source, impact on lighting shoot objects in the process of exposure time and intensity of illumination is the product of a certain value, time is more long, the less the intensity of illumination should be allowed. Reason should be according to exhibit optical radiation sensitivity, limit the intensity of illumination and exposure time of the museum. Exhibits the illuminance level to consider the influence of light and heat, exhibits dark when the intensity of illumination. To make the viewer feel settled and comfortable in the stadium to watch, less fatigue, should be designed to not drab and comfortable lighting environment. 2, damage caused by damage caused by light has two kinds: hot effect damage and damage caused by photochemical reaction. (1) thermal effect damage caused by light source in the red uv. Infrared radiation cause local heating effect, making the radiation relative humidity change, leading to such as wood, animal skins moisture absorption material shrinkage, deformation or cracking. (2) the damage caused by photochemical reaction of some items such as textile, paper, paint, dyes and other organic material, belong to the photosensitive material, in the light of the sun produces photochemical reaction cause pigment fade, white paper yellowing and even cracking. Photochemical damage could not return to or change by protection, so in the gallery to prevent or reduce damage caused light is very important. 3, lighting note (1) should choose light color and color close to the sunlight of artificial light in the photochemical reaction, mainly is under 400 nm wavelength ultraviolet effect, therefore, when choosing light, ultraviolet content should be reduced as far as possible. In the international standard, to ultraviolet (uv) radiation should be less than 75 mu of photosensitive material w/lm, there are two kinds of light sources to choose from: one kind is low voltage halogen tungsten lamp 15 mu w/lm, another kind is fluorescent 49 mu w/lm. (2) to control the intensity of illumination and exposure A, such as calligraphy, painting, lighting, illumination standards as 150 lux. B, protect another element is exposure: x exhibits lighting time; C, the use of infrared detector activity, in the absence of people reduce the intensity of illumination automatically to 50 lux, such control can better protect exhibits. In the gallery lighting design, the heaviest if how to build an atmosphere of light environment. We must from the two aspects of technology and ornamental comprehensive consideration, and strive to the application of new technology, new concept is more to the art gallery in lighting design, to build a life, full of vitality, feel real, overall optimization of the light environment. Editor: Liang Jieying
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